Tuesday, 18 June 2019

Granbloobloo versus

To say I came into the Granblue Fantasy Versus beta with a lot of scepticism would be an understatement. I dislike majority of ArcSys games and this one seemed to lean closer to the end of their spectrum that is least appealing to me, with Guilty Gear-style graphics and tempo. At the same time it promised to be significantly less complex and less demanding of knowledge and controller proficiency than their staple franchise, but that doesn’t really make the pitch any better. Moreover, a lot of the messaging from producers was further discouraging - talk of making the game simpler so that it can be “less about combos and more about strategic” and  “more accessible” and constantly prattling about esports set off all my red flags. And the nail the in the coffin - the cooldown system restricting the use of specials in a variety of ways is something that fighting games have experimented with before (Rising Thunder, League of Fighters), but in general it just doesn’t seem like a good idea. So with that entire premise, how’s GBFV?

It’s ok.